

HeadsUp Production Ltd, Electric Theatre Collective, Academy Films, Yessian Music, tenthree, Bridgeman Images, shelter.film, radioaktivefilm, BENlabs, Dan Nathan and Tafi.

īig thanks to all the actors who took part. Visit the virtual gallery where you can see the finished film and other creative work as well as meet some of the artists featured in the film. Importing in UE4 and playing at 10% speed gives the result above.Īlso, look at those UE4 eyes from photorealistic character sample! Has to write more about it.We’ve had many requests for more information about Our ‘Masterpiece’ campaign for The Coca-Cola Company, which is currently running across Latin America before it rolls-out around the world throughout this year.ĭid you know that the actors for the ad, were cast from far and wide including London, Kyiv, Tbilisi, and Istanbul. Victoria 8 has max 8 influences almost everywhere, only couple of vertices have more influences (on the cheeks). UE4 don’t support more than 8 influences. It should be possible to export eJCM morphs too, but it looks already good like that. Resulting animation uses only face bones, no morph targets. Then we exported the animation with all morphs baked and as usual X/Y/ZRotations disabled in morph rules (Daz sometimes thinks that rotations should be baked as morphs, therefore ignoring those “morphs” in the list or rules solves the issue) This was done using a script, key was set to linear. We made an animation in Daz3D that has exactly one eCTRL attribute enabled every frame. All animated with bones, no morph targets. Imported in Unreal Engine 4, played at 10% speed. Victoria 8 expressions (eCTRL) exported from daz3d as animation, one expression per frame.
